Wednesday, October 27, 2010
Chris Hills music
Chris Hills music is crazy loud and is kind of annoying. I honestly can't even think about what to blog about because of it. I must say some of his, either extremly old or totally african american like music can be pretty good. I can sometimes get into it and maybe laugh at some of it. Oh my goodness though, some of it makes me wanna throw his computer out of a eighty-eight story building and pray it gets hit by a bus after it slams the ground. I think that everyone in this room would agree that it would be a good thing for his computer sometimes. Saying that i got in a car wreck and my neck and head hurts, I'm wanting to do that to his computer today. I'm about five seconds from it but i don't think Mrs.Jones would like that very well. So i'm guessing i better suck it up and finish this blog off. The End.
Monday, October 25, 2010
My Game
Drawling out and thinking about how im going to do my game is pretty cool. It is also very extremly hard to think about all of that. I'm putting it in levels and trying extremly hard to detail it well. The hardest part is drawling it all because im not a very good artist. I really am trying so hard to make it detailed and nicely neat. Wish me luck.(:
This is probably most likely something like mine will look like,chaha!
This is probably most likely something like mine will look like,chaha!
Tuesday, October 19, 2010
Live,Laugh,Love
Living the high school life isn't all that a lot of people try and make it out to be. Of course, at times, it's kind of fun but over 99% of the time it sucks. The sad part is that the learning part about it, isn't the hardest part. Between trying to listen with everyone in the classroom talking and the drama, high school sucks. I honestly wont miss it one bit.
You can sit back and listen to the older people talking about how much they miss it and loved it. If you listen to the storeys, life and high school has changed so much. They may of had a hard life, but at least it was a lot less dramatic. I've come to the conclusion that no matter, you should walk around with a smile on and not even care what people think. Because no matter what you do or say, they'll all still judge you and talk crap about you. So you know what, forget them. Laugh at the rumors, smile at the dirty looks, love like you've never been hurt, and just be happy you're alive.
http://www.wow4u.com/live-laugh-love/index.html
You can sit back and listen to the older people talking about how much they miss it and loved it. If you listen to the storeys, life and high school has changed so much. They may of had a hard life, but at least it was a lot less dramatic. I've come to the conclusion that no matter, you should walk around with a smile on and not even care what people think. Because no matter what you do or say, they'll all still judge you and talk crap about you. So you know what, forget them. Laugh at the rumors, smile at the dirty looks, love like you've never been hurt, and just be happy you're alive.

Friday, October 1, 2010
'''GAME REVIEW #2: LEAST EFFECTIVE Learning Game'''
* Name of the game that taught you the LEAST about its learning topic:A-Maze-ing Math
* What social issue or educational topic does the game explore? Math
* What can you learn from this game? Some what math,kinda, in a way i guess
* What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not?its puzzle. not a good choice at all.
* Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?) Its okay i guess. not much detail.
* Usability Analysis (Is it clear what you need to do as a player? Does it work well?) Its easy to do. you just dont learn much.
* Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together be<br>
tter? Dont do a puzzle.
* List 2-3 things that you would like to learn how to do (in terms of functionality, design or content) Make buttons and make the slides move smoothly.
http://www.myglife.org/usa/wv/resources/en/play/STEM/amazingmath
* Name of the game that taught you the LEAST about its learning topic:A-Maze-ing Math
* What social issue or educational topic does the game explore? Math
* What can you learn from this game? Some what math,kinda, in a way i guess
* What game genre is it? Do you think this genre is a good choice for creating a learning game? Why or why not?its puzzle. not a good choice at all.
* Design Analysis (Does it look good? Does it clearly illustrate the issue or learning concept?) Its okay i guess. not much detail.
* Usability Analysis (Is it clear what you need to do as a player? Does it work well?) Its easy to do. you just dont learn much.
* Suggestions for improvement. How would you change the gameplay to make the learning and play experience work together be<br>
tter? Dont do a puzzle.
* List 2-3 things that you would like to learn how to do (in terms of functionality, design or content) Make buttons and make the slides move smoothly.
http://www.myglife.org/usa/wv/resources/en/play/STEM/amazingmath
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